Zero-Men

Gadget (PL 9)

Gadget

STR 10, DEX 12, CON 12, INT 24, WIS 16, CHA 12

Tou +7 (flat-footed +4), Fort +4, Ref +4, Will +6

Skills: Computers 14 (+21), Craft (mechanical) 14 (+21), Disable Device 14 (+21), Drive 4 (+5), Escape Artist 4 (+5), Gather Information 6 (+7), Investigate 8 (+15), Knowledge (physical sciences) 6 (+13), Knowledge (tactics) 4 (+11), Knowledge (technology) 14 (+21), Language 2 (German, Vietnamese), Medicine 2 (+5), Notice 6 (+9), Pilot 8 (+9), Search 2 (+9), Sense Motive 4 (+7)

Feats: Assessment, Attack Specialization (blaster rifle) 2, Benefit (security clearance), Challenge (Fast Task: Computers), Contacts, Defensive Roll 3, Dodge Focus 3, Edetic Memory, Equipment, Evasion, Fearless, Improvised Tools, Inventor, Jack-Of-All-Trades, Luck, Master Plan, Precise Shot, Quick Draw, Skill Mastery (Computers, Craft [mechanical], Disable Device, Medicine), Speed of Thought, Teamwork, Ultimate Effort (Computers)

Powers: Device 1 (arm computer; hard to lose), Device 5 (blaster rifle; easy to lose), Device 2 (x-ray goggles; easy to lose), Gadgets 1 (Move Action)

Arm computer: Datalink 5 (Move Action, Continuous)

Blaster rifle: Blast 8 (Autofire, Alternate Power - Blast 8 [Area - Burst])

X-ray goggles: Sensory Shield 2, Super-Senses 8 (darkvision, distance sense, extended vision, x-ray vision)

Equipment: Commlink, multi-tool, uniform (Protection 3)

Combat: Attack +6 (+10 rifle), Grapple +6, Damage +8 (rifle), Defense +11 (flat-footed +4), Knockback -2, Initiative +7

Abilities 26 + Skills 28 (112 ranks) + Feats 27 + Powers 32 + Combat 28 + Saves 9 = 150pp

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